Design in general has been a huge passion of mine, be it for film or game. Most of my life has been spent fighting alien invaders and collecting coins. Even though the first consoles I played, like the Spectrum ZX and Amiga, did not have as impressive graphics compared to today’s standards, the gameplay fascinated me. I take inspiration from all the mediums of entertainment. Games, film, music, art, theatre and books, should all be considered when constructing games, as innovation comes in many forms. Keeping an open mind has helped me remain diverse in gaming styles and thinking of unique concepts.
Website: Anthony-Rowe.com
A serious game designed to educate people on fire safety in the workplace.
Screen shot from Monkey Mountain.
Concept art for the final boss in Pulse.